The Garbage Pail Kids collectible cards on the Wax blockchain have sold out in little over a day. According to card company Topps it took only 28 hours to sell 110 thousand cards in packs of five. Considering the commercial success of this first series, it’s likely that more series will follow.
Collectors that want to obtain a complete set for Series 1, will need to get 254 cards in total. A complete set consists out of 82 common cards, 82 uncommon ones, 82 sketch cards and 8 super rares.
Those who didn’t buy a pack or still require other cards to complete their collection, will need to go on secondary markets. On the Topps website people can trade, while SimpleMarket.io offers a secondary market as well.
Currently the cheapest cards sell for 30 WAX, which is approximately one dollar. The more expensive cards are listed for hundreds or even over a thousand WAX. As a result new collectors need to pay anywhere between 1 and 140 dollars per card.
About Garbage Pail Kids Series 1
Trading card company Topps launched the first series of their classic Garbage Pail Kids collectible cards on the Wax blockchain earlier this week. The first series features 41 characters, each coming with two different names.
These cards are digital versions of the cards that were first released physically 35 years ago. Alongside rarer versions of these cards have added animations, utilizing the digital aspects of the medium. However, the standard cards aren’t animated.
Not the first, but the first public
Topps isn’t the first collectible card company to move their product into the digital realm. Panini has been selling digital cards since December 2019. However, their product is allegedly working on a private blockchain, and not a public one like Wax, Tron or Ethereum.
Proven authenticity and rarity are strong reasons for blockchain-powered digital collectibles to thrive. We all have smartphones and take pride in certain digital products. Take for example photos or video games, which both are products that are becoming less physical and more digital. Therefore it makes sense that collectibles also become digital.
Also published on Medium.