Gamestudio Experimental is about to launch CryptoWars v2, which will include competitive player-versus-player tournaments with cash prizes. According to company boss Matias Nisenson CryptoWars v2 is only two weeks away from launch. He also addressed that tournaments will be twenty minutes long and players are able to buy-in using crypto. CryptoWars v2 needs to become a more casual and fast paced experience.
CryptoWars v2 will introduce a way for every gamer to be able to generate some profit just by playing. This makes the new version of the game a true Play to Earn game.
During 2019 CryptoWars already hosted a variety of weekend tournaments. According to data from Experimental the game attracted ten thousand new players during 27 weekend tournaments. The company handed out 7 thousand dollars worth of DAI tokens, which is a dollar-pegged stablecoin.
Running on blockchain
CryptoWars is build on top of blockchain technology, specifically the Loom blockchain. As a result there are no transaction costs. Thanks to the use of the Ethereum-based side chain, every move can be stored on the Loom blockchain. The entire interface for the game is much like a management game.
Players can research their technology to improve their village, resource production or troops. Players can also setup alliances, work together, trade items and launch attacks on bosses or other players.
What is Play to Earn?
Play to Earn is a blockchain-powered business model for the games industry that’s closely related to the free-to-play business model. However, the addition of blockchain technology allows for something new: the creation of value. That’s why Play-to-Earn will slowly push away Free-to-play as the leading business model.
Free-to-play games are available for free and allow gamers to play for free. However, constrictions subtly force players to spend money on game. In general the rule is that ten percent of the players generate enough money for developers to make a profit.
Play to Earn games take another approach. Of course game companies can still sell in-game items for money in order to keep their business running. However, in a play-to-earn game players generate value by actually playing the game. Because players own the digital assets in their virtual wallet, they are able to sell these items to other players.
For example, low level players could be providing the resources a higher level player needs to generate a new item. Of course the higher level player could spend his time on getting the resources himself, but he could also just pay for it. In a play-to-earn game the in-game economy has a real world value, and that changes the relationship between the players, and between the players and the game world itself.
Potentially, the game world could provide money to make a living out of it.
Also published on Medium.