An early version of blockchain turn-based RPG Forest Knight is now available in the Google Play Store. Game studio Chrono Games wants to improve the game together with the early adopters. The studio announced this on Monday and already plans to invest more development time into the competitive experience of Forest Knight.
Our first areas of focus will be to balance the game with your help and invest more development in the PvP experience, with ranked battles and tournaments with juicy items to win.Chrono Games, blog post, October 22nd 2019
The mobile game is the first mobile game that utilizes Enjin. That means that players can play the game, earn items and sell these items on the Enjin marketplace. Because items are registered on the blockchain, they will remain the gamer’s property even when the game is being reset.
Forest Knight not a blockchain loot hunt
Chrono Games wants to make a game that doesn’t require any knowledge about blockchain technology. In fact, the game can be played without linking your Enjin wallet. It’s the studio’s philosophy to first make a game that’s fun to play.
However, upon connecting your wallet, you’ll be able to find blockchain items. Keep in mind that not every item in the game is on the blockchain. As a matter of fact, there are only 57 thousand blockchain items. Whether you’ll find them is up to chance, faith and fortune.
Early Access bonus item
People with an Android phone who decide to install Forest Knight, can earn a blockchain item. Once they gain enough experience points and manage to level up their character to level 10, they will earn a limited edition Emperor’s Axe.
Forest Knight starts as singleplayer
Forest Knight is now a single-player game. Once the game is on the market and Chrono Games is making some money, Iranmanesh will create a PVP battle arena. Players will then be able to test the might of their team against other players.
It’s not unheard of for blockchain-focused game developers to first make a solo game, and later on add multiplayer elements. In blockchain game development there are very often two or even three different launch moments for a game. For example, Animoca Brands first launches collectible items, before launching a game a few months later. B-Side Games first made Chainmonsters into a solo experience. Later on the game would be transformed into an MMORPG.
Also published on Medium.