For 0x it’s all about tokenization. Everything can be tokenized, from real estate and company stock to digital collectibles. Every token is backed by a real asset, which makes transactions more liquid, secure and a lot cheaper. Gaming is one of 0x’s next steps.
0x uses a decentralized ledger on its blockchain tech to create an open protocol for trading and creation of assets. The company launched a second version of its protocol earlier this month, which enables the 0x blockchain to deal with even more items. Gaming is a major force behind this new phase.
For a video game called Gods Unchained they are making a marketplace for tokenized game items, for example playable cards. When the full game gets released, all those cards are a part of it. And those cards are non-fungible tokens (NFT), which means they are unique and one-of-a-kind. Developers can create their own system on the 0x technology, but ZRX – the coin that’s used to pay transaction fees on the 0x blockchain – is the driving force.
The biggest issue is of course the moment when a game shuts down. It’s possible to transfer your tokens or in-game items into another game world, but then such a move should be something that’s supported by the developers and publishers. That’s not something that’s being pushed from the perspective of 0x. But yes, technically it’s possible.